table.insert(itemActions,
	function(item, action)
		-- UNIQUE armors
		if not (item.quality == ItemQuality.Unique and
				item.baseItem.baseType.Type == ItemKind.Armor) then
			return false
		end

		return processItemList(item, action, uniqueArmors)
	end
)

-- see: dir .. "readme.txt" for information regarding itemLists

uniqueArmors = {
-- Normal
	{"qui", 1, false}, -- Greyform
	{"lea", 1, false}, -- Blinkbat's Form
	--{"hla", 1, false}, -- The Centurion
	{"stu", 1, false}, -- Twitchthroe
	{"rng", 1, false}, -- Darkglow
	--{"scl", 1, false}, -- Hawkmail
	--{"brs", 1, false}, -- Venom Ward
	{"chn", 1, false}, -- Sparking Mail
	{"spl", 1, false}, -- Iceblink
	{"ltp", 1, false}, -- Heavenly Garb
	{"plt", 1, false}, -- Boneflesh
	{"fld", 1, false}, -- Rockfleece
	{"gth", 1, false}, -- Rattlecage
	--{"ful", 1, false}, -- Goldskin
	{"aar", 1, false}, -- Silks of the Victor
-- Exceptional
	{"xui", 1, false}, -- The Spirit Shroud
    {"xea", 2, false}, -- Skin of the Vipermagi
	{"xla", 2, false}, -- Skin of the Flayed One
    {"xtu", 3, false}, -- Iron Pelt
	{"xcl", 3, false}, -- Crow Caw
	{"xng", 3, false}, -- Spirit Forge
	{"xrs", 4, false}, -- Duriel's Shell
    {"xhn", 6, false}, -- Shaftstop
	{"xpl", 7, false}, -- Skullder's Ire
	{"xtp", 3, false}, -- Que-Hegan's Wisdom
	{"xlt", 3, false}, -- Guardian Angel
	{"xld", 1, false}, -- Toothrow
	{"xth", 1, false}, -- Atma's Wail
	{"xul", 1, false}, -- Black Hades
	{"xar", 1, false}, -- Corpsemourn
-- Elite
	{"uui", 8, false}, -- Ormus' Robes
	{"utu", 5, false}, -- The Gladiator's Bane
	{"upl", 6, true, -- Arkaine's Valor
		function(item)
			if item.flags.Ethereal then -- keeping all eth
				return true
			end
			if item.flags.Identified then
				return (
						findStat(item, "All Skills Bonus") >= 1 -- 2 (perf) skills? (180ed perf)
						)
			end

			return true -- unid
		end
	},
	{"uld", 7, true, -- Leviathan
		function(item)
			-- cannot be eth
			if item.flags.Identified then
				return (
						findStat(item, "Damage Resist") >= 5 -- 25 (perf) dr
						)
			end

			return true -- unid
		end
	},
	{"uul", 7, false}, -- Steel Carapace
	{"uar", 9, false} -- Templar's Might or Tyrael's Might -- keeping all
}

